Morreale’s HCI, software engineering, and CS-education research is a departmental signature, including public work on inclusive design across the undergraduate curriculum, transfer-student sociotechnical experience, and broadening participation. Ma and Subramanian add XR. This is not ‘soft’ CS. It is empirical, instrumented, and publishable in CHI, SIGCSE, and HCI venues.
Program 06 / 06
HCI, XR & Computing Education
Who gets to use the system — and who gets to become the person who builds the next one?
Questions the work is for
- 01
What does inclusive design look like as a required practice, not an elective sermon?
- 02
How do transfer and first-generation students actually experience university software?
- 03
When is XR a better interface — and when is it a more expensive mouse?
Methods, data, benchmarks
method
HCI study design
Controlled studies, field studies, and mixed methods. Pre-register when you can; report when you cannot. The method section is the contribution.
method
Curriculum as experiment
Public papers on embedding equitable design and assessing learning outcomes (including a SIGCSE 2024 pilot with Ojeda, Morreale, and Kwak). Treat the course as a system under test.
tooling
XR prototypes
Unity/Unreal or web-XR artifacts with defined tasks, not demos. Latency and cybersickness are data.
dataset
Sociotechnical corpora
Interview, interaction, and log data from real institutional systems — collected with consent and analyzed with a named theory, not a vibe.
Taxonomy on this page: method, dataset, benchmark, tooling. Field-standard methods are named as such; they are not automatic claims of a Kean dataset release.
Doctoral tracks
Inclusive & equitable design
Morreale’s collaborations (including work with Burnett and others on inclusive design in the CS curriculum) give incoming students a literature and a local practice to extend.
Institutional interfaces
The CHI-facing work on transfer students and class registration is a model: pick a system everyone hates, measure why, and propose a change you can evaluate.
Immersive learning and work
XR for learning, accessibility, or professional practice — with Ma and Subramanian — if you can say what the headset is for.
Who this is for
HCI, learning sciences, or software-engineering backgrounds are all viable. You should enjoy writing, running studies, and arguing from evidence. A portfolio of interfaces helps; a portfolio of unanswered questions helps more.
Ph.D. Program →Faculty in this program
Selected papers
2025
Collaborative Intelligence: Orchestrating Ultra-Low Latency XR Experiences in 6G Consumer NetworksS. D. A. Shah, F. Ali, A. A. Alzubi, and D. Kwak
2024
How We Did It: Integrating Inclusive Design across the Undergraduate Computer Science CurriculumP. Morreale, M. Burnett, K. J. Harms, and D. Kwak
2024
Web-based Course Assessment System of Student Learning Outcomes: A Pilot StudyD. Ojeda, P. Morreale, and D. Kwak
2025
“fast, easy, simple”? SES-diverse transfer students’ sociotechnical experiences registering for classesA. Busteed, J. Noa-Guevara, L. A. Castro, D. Moz Ruiz, S. Afroz, I. Mokraoui, P. Velhal, P. Morreale, A. Sarma, and M. Burnett
2024
Steering Toward Improvement: A Roadmap to Address Driver Frustration with Navigation AppsE. Davis and P. Morreale
2024
Building Research Capacity through Collaboration with MSIs: Broadening Participation in Computing ResearchK. Gosha, P. Morreale, and T. Washington
2024
How to Teach Software Engineering for Societal and Social ImpactA. Csizmar Dalal, S. Kurkovsky, P. Morreale, and M. Goldweber
2024
Boosting Professional Participation in Computing Through Greater and Wider Conference AccessS. Hug, P. Morreale, A. Q. Gates, B. Rivera, B. Alvarez, and H. Thiry